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Hello, thanks for playing my little game and sorry my reply is so late.

I'm aware of those shortcomings, though to my defense the game was originally planed much smaller in scope since it is the first game I ever published.
But while making it I added one feature after another and now it's kind of a mess with a few problems as you pointed out.

So to answer your last point, I myself don't know where to go with it so I will make it look a little nicer and then move on to a new project.

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Don't worry about it.

Like I said I had planned the project much smaller to begin with, so I'm quite happy with how it turned out in the end.

Also I worked on the project for a few month now and I wanna try other things, other genres.

Start with cleaner code and a better plan, not constantly change and redo stuff.

So no worries I had already planned to start a new project after being done polishing the visuals.

And also best of luck to you and your future projects.

Cute game!

I gave it a try and liked the simple, yet challenging task of grabbing the correct cookies and planning your baking to serve efficiently the Tako customers.

A couple of improvement suggestions:

- Make it clear what the win/fail conditions for the level are. I failed some runs but the game didn't tell me why. Did I need to score 5 and only did 4? Did I mess up an order and that made me lose the round?

- Don't let the player serve uncooked cookies. I spent the whole first level picking up cookies and giving them raw to the Tako customers. Didn't notice I had to use the stoves until I got a fail at the end.

- Player movement speed is increased when pressing two directions at the same time (for example up+right). You probably need to normalize the movement vector before actually moving the player, to keep the speed consistent in all directions.

Keep up the good work! :D

Thanks for your comment!

I'm quite ashamed I forgot to normalize the movement vector and then didn't even notice it...

In the Level select screen it is written for each level how many points you need to win. But yeah I could also add that somewhere in level as well as to the end screen.

Some form of tutorial is planned as in a few pictures at the start screen.
As for serving the wrong product I want the player to be able to serve the wrong one and loose a point. Though I'm also currently developing more visual feedback and gamefeel, including the customers making an angry face and sound or something when served the wrong product.

Oh, I didn't notice the points in the level screen.

Probably shouldn't be trying games so late at night, hehe.

Yes, some noticeable feedback is needed when you do something wrong. Maybe a sound effect or have the score flash in red and in large font size. Or maybe a screen shake. Or all of the previous at the same time hehehe.

Good luck with the next game update! :)