Forgot to publish this one. V0.1 Update Sounds, Music and some graphics


Whooops
I forgot to publish this one, it was still a draft.
So here the devlog of my previous update....

Soooooo

Added music by MusMus https://musmus.main.jp/ Has some really good and free music and some sounds.

Also added sounds from Freesounds.org and made some more sprites for floor, walls and so on, looks better now.

But the main difference was done codewise. In the beginning I had just 4 scenes, Title, Level1, Level2 and Level3, but now I have a lot more (Unity Scenes not Levels). So yeah, even though this is only a small game (or was supposed to be) I implemented a multy scene workflow for Unity.

Why did I do this? It all started with the simple problem I wanted to change game volume and keep the change in all my scenes, so I implemented a permanent scene where I saved the current volume value. While I was at it, I simply implemented a whole workflow and now a lot more is handled with smaller individual scenes. Is it neccessary for such a small project? NO! Total overkill!

But at least I have it now and can reuse big parts of it in later projects.  I hope...

Oh, also I got rid of the tile movement, you can now move freely through the kitchen. This also changed the input scheme, you can now interact with stuff by pressing e or f (stuff you can interact with now also gets highlighted)

Quite happy with the game so far so I made it public. Is no prototype but a full flegded Early Access game, wuhu!

Next step will be... - new products like coffee, tea or Bagels - customers getting angry and leave when they have to wait for too long - one or two new levels with those new products, possibly a bigger kitchen with more space

game feel like new animations, especially sprite animations and more sounds have proabably to wait a little longer, content is currently more important.

So yeah, read you next time

Files

TakoEatsCafe_WebGL.zip Play in browser
May 22, 2022

Get Tako Eats Cafe

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